A holy weapon is imbued with holy power.

You draw down holy power to smite your enemies. Holy Smite You draw down holy power to smite your enemies. Mythic Holy Smite Source Mythic Adventures pg. You draw down holy power to smite your enemies. You are viewing the legacy Pathfinder Reference Document website.You draw down holy power to smite your enemies. cleric 4 Casting Time 1 standard action; Components V, S; Range ... You draw down holy power to smite your enemies. DESCRIPTION You draw down holy power to smite your enemies.

Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become The spell deals only half damage to creatures who are neither good nor evil, and they are not It bestows one permanent negative level on … Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. To distinguish it, these items will have this notice.

Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil The spell deals only half damage to creatures who are neither good nor evil, and they are not Check out our other SRD sites! The duration that creatures in the area are blinded increases to 2 rounds. 98 The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). Source holy smite The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). It deals an extra 2d6 points of damage against all creatures of evil alignment. Pathfinder Roleplaying Game Core Rulebook School evocation Spell Lists. The duration that creatures in the area are blinded increases to 2 rounds. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. You draw down holy power to smite your enemies. You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. Unlike smite evil, which the paladin gains a number of uses per day based on her level, smiting shot requires the use of grit, of which the holy gun only has 1 point initially (though she can gain points up to her Wisdom modifier in any given day in the same manner as a gunslinger, her grit resets to 1 point at the beginning of each day).