In metas where no duplicates decks are powerful this issue tends to crop up more often. That's why the card is considered to be so strong - if you summon it using another pirate, it's basically the same as drawing a 0 mana 1/1 with text "Charge.

We used to make large changes and only when absolutely necessary and now we tend to make more frequent smaller changes. Updates to Hearthstone are made in the form of patches.This page lists all Hearthstone patches to date.. New patches for Hearthstone are released regularly, fixing bugs and adding new cards, card backs and game features. The power level of 1 mana 5 stats is nuts not including any upside. That's why the card is considered to be so strong - if you summon it using another pirate, it's basically the same as drawing a 0 mana 1/1 with text "Charge. Or was the goal to simply bringing things a bit closer, like how it turned out?A: Our stance on balance has changed over time. But preparation is only good if you have tools to prepare and some classes just can't handle swings, even if they can see it coming a mile away. Which fucking pisses me off, I just crafted a golden version of Galaxy Mage last week.That said, I think the tools players have to create new resources is about as high as its ever going to get.God I hope so.

The end result is an advantage so significant that we see Patches as the 2nd most popular card in the game according to HSReplay.When you say "Charge. We'll do another balance patch before the next expansion, but it will mostly be targeted at more small tweaks and making sure we set up the next expansion to be the most fun it can be.
If swings are gonna be a thing. r/hearthstone: For fans of Blizzard Entertainment's digital card game, Hearthstone. It's really not. After your opponent plays a skull, they either play the cards that turn or hold them in hand to have a big swing turn later. Should balancing cards be reserved to its impact on the current meta or on the power level of the card. I hope the devs plan to address this part of the swingyness issues. Battlecry: Draw a card", Don't forget "starts in your opening hand"I like that way of putting it. Would end up putting her on the level of [[Inkmaster Solia]].Nerfing Dragon Caster to make the next spell cost 7 mana less would do the trick, honestly, still lets you cheat out the big payoff a turn earlier but not to completely moronic degrees.Idk just make it reduce your next spell by 5 or something making the next spell cost 0 is kinda absurd and just leads to pretty unfair Swing turns of Dragoncaster Deep Freeze on turn 6 for 10/16 stats and a frozen opponent.I think dragoncaster is a gross card in general and will hold back the ability to make big spells for mage if it continues to exsist.Even a nerf to 7 mana puts it leagues above Inkmaster since the condition isn't being highlander but just having a Dragon (funny enough highlander mage is the best deck)The only deck I'm playing right now is Dragon Reno in wild. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. One issue that comes from having (0) mana cards is that they can result in really big unexpected swing turns. It's no surprise that Warrior and DH are on top when they have great draw and great win cons.Unless something big happens elsewhere, making Rogue cards off Galakron / Togg 1 mana instead of 0 probably sends the class to Paladin tier until the next rotation.Good. Q: Now for the nerf on twin slice, I already saw a lot of people believing that it will make a huge difference for DH even if it’s only a one-card nerf, but there’re probably more people wishing for more changes to other classes. Iksar said they want players to have time to prepare for swing turns (and that's great.