They will hand in their decision to the leader (face down), the Leader will shuffle them and then reveal if it passed or failed!Note: Good players MUST succeed/pass a mission, whereas Evil players can choose to succeed or fail the mission.If there is ONE fail in all of the votes, the mission fails (with the exception of the 4If the ‘mission’ succeeds, the good guys get a blue token on the game board for the round, if the mission fails, the Evil guys get a red token for the round.You continue on like this until one side has won 3 out of 5 rounds.If the ‘Good’ side ends up winning, the evil have one last shot to To help keep the balance in the game, if one side is winning too much, you can add in one or more of the following characters to balance things out. We ask that you pick the race, class, and fill out a small backstory so we can do our best to work the things you care about into the experience. If three missions succeed before three fail, evil has one last chance to win. Failing that, the guild is always on the lookout for anything magical. Whoever rolls higher wins the negotiation! If something is painted black or covered in black in any way, do not touch or interact with it. We replace inspiration with prestige – you can spend your prestige to gain advantage on a skill check, ability check, saving throw, or attack roll. Be notified when event registration opens and never miss out on early bird Kickstarter rewards! Not to worry though! Some simple quests, like finding rats for the innkeeper, offer such low rewards that they can’t be halved and doubling them won’t help you much. During the beginning round where Merlin puts his thumb in the air to reveal himself to Percival, Morgana also raises her own thumb, confusing Percival as to which "Merlin" to trust. The good news is it doesn’t take long to do, you can create as many characters as you want in your profile, After that, the most important rule you need to remember is to not be a jerk. A neutral disposition is just a straight roll.To keep the game moving, you can negotiate once per day with each NPC. These effects allow a player to view specific hidden information, or to change the usual flow of play. We will also leave out all special role cards, but have an explanation of their ‘powers’ at the end.Based on the number of players you have, you will find the corresponding game board (see picture below).You will set aside the number of “Minions of Mordred” (aka Evil players) as specified on the game board in the bottom right corner.You will also set aside Merlin, and 3 other “Loyal Servants of Arthur” (aka Good players).Before dealing the cards out, you should find a starting player and give them the Once everyone has their role memorized, you can start into the ‘Script’. If you’ve negotiated and failed for a fetch quest reward, you don’t get to withhold the item for a bigger reward. You are hunting dragons so each sub-rank is known as a Scale. Oh, and be sure to keep your identity secret throughout the game in order to gain favour among your fellow players!Want to know what we thought about this game? However, a single fail card will automatically sabotage a mission and give the point to Mordred's servants instead. Avalon variant. If their disposition is favorable, they roll against you with disadvantage. Typically an enchantment scroll will come with a restriction; for example a +1 attack and damage scroll can only be applied to a weapon. Other product and company names shown may be trademarks of their respective owners.