Please? I think I agree with your list. You should feel special.If you just want to kill something, the leopard is your best bet at this level.
)You know, it's pretty easy to let us know about mistakes and it usually takes us just a couple of minutes to fix them so please do feel free to report these things to us! So presenting it as a separate guide could be useful to a lot of people.As far as work on the complete guide goes, all I have left is the spells and then it's just adjusting the guide according to comments I receive from you guys.
Grab and Gnaw provide excellent damage output while grappling, and Gnaw allows the eel to make an additional secondary bit for a little bit more damage.Passable damage thanks to its numerous attacks, but it needs to hit with all four claw attacks to rend, and the individual damage on each attack isn't great.The manticore's biggest trick is its ability to launch spikes. Here, take this gigantic and expensive diamond and bring him back to life. (And it makes sense as any rational foe would realize, especially if their smart enough to realize you can make more of them by casting another spell. This combination of senses makes them excellent scouts, and might even help you to pinpoint invisible foes.The poison does not have a high enough DC to make it meaningful. Their stat block doesn't apply Power Attack by default, so you need to command them to use it. )The grab I quote is from the OGC, but you might be right in that it's a typo. Maybe I'm being a little harsh to SMIX, but comparing it to the Bestiary Statistics provided by Shoelessinsight, the monsters just don't seem that great, especially when some SMVII options sport similar statistics with the ability to smite evil.
Worker ants weren't scary with Summon Nature's Ally II, and their attack bonuses don't change when they become a soldier ant, so they will face additional challenges trying to hit enemies which are now stronger and more resilient.Despite their size and strength, apes are weak. A good option to throw between you an something scary, though their AC is poor so their hit points will drop quickly.A big pile of hit points, especially when supplemented by Ferocity. It was a good experience for me in putting things into perspective, but I present it to you early because it turns out :GASP: Wizards aren't the only class that can cast this spell. If you want to kill stuff, giant centipede's poison might work if you can summon several of them, but summoning a group of stirges will be more reliable. Also, feel free to make arguments for anything you disagree with in this guide, I need to hear them, because I would like to be wrong in some of my assessments.The Bulette is actually a summon monster VI, it's a typo on the d20pfsrd website.The giant ant worker does not get grab so its CMB is 4 less then you indicate (those 4 points were a benefit of grab)Any summoned creature cannot use teleport abilities (you've listed this wrong for most of your outsiders)Not sure why anyone would use an ant drone, it just adds a template to the normal soldier ant... which doesn't not increase its HD at all. Heh, you should PM Shoelessinight and see if he'll do it. But with relatively low AC and hit points the ettin may go down quickly if enemies decide that the ettin is a problem.Excellent in the water, the giant moray eel is a fantastic grappler. What am I missing here? 30 people marked this as a favorite. They speak Common, which means that you can issue commands verbally. Because small elementals only have one natural weapon attack, it works like a two-handed weapon so they get the extra 50% damage from Power Attack.Medium size, a swim speed, and decent grappling. Spell perfection is an idea that I've had, but it only effects one spell.