Whither am I headed?” And, tragically, Jin dies without ever getting the answers to those questions. Here’s a quick thought experiment to show why: suppose that Plato really was right about the nature of the world, and that all of his positive philosophical principles are, as a matter of fact, correct. The answer is the name of Chapter 7: And what about Logos and Pneuma?
To answer that question, we need to zoom out from particular data points and think about the overall arc of the game Platonically.I’ve provided a battery of data to demonstrate that With that in mind, I want to show you how well the game’s story aligns with Plato’s famous allegory of the cave. Thanks to that and reading your article, I realised just how similar the “Conduit” of XC2 and the “Zohar” of Xenogears are:You wrote that the Conduit represents the “principle of ambiguity and indeterminacy”. I see in this game the ominous shadow of Friedrich Nietzsche and his idea of the “übermensh”, which in fact has a lot to do with Plato’s “philosopher king”. Of course there’s the explanation offered explicitly through the course of the game: Blades are influenced by the perspectives of their Drivers, and so the malice of Amalthus corrupts Logos whereas the compassion of Rex uplifts Pneuma. If you’re still wondering how thoroughly Rex’s journey reflects the Platonic migration out of the cave, just consider the following. People have used the Trinity Processor to forge It’s not my goal here to deny or evaluate these other readings. Don’t be a stranger!Do you plan to perform an analysis of Torna; The Golden Country? The Architect—Klaus—was born there and lusted for power. An idea taught to him by someone who didn’t come up with it themselves, probably written a long time ago. The official English translation of that part may be a bit hard to follow, but it suggests that infinite energy can be derived from the Zohar because the Zohar can choose the “best” possible future from all possibilities – in a way, that’s analogous to the “quantum immortality” thought experiment.
hyping XC: Definitive Edition. With a Terrible Fate is dedicated to developing the best video game analysis anywhere, without any ads or sponsored content. I hope you get the chance to check out my other work on the The ending of Final Fantasy VII Remake has turned the storytelling formula of challenging fate on its head—and all it took was a Whisper.A great artwork's entire story is contained in its opening scene—and Final Fantasy VII Remake is no exception.PAX West 2019 is a celebration of video games and their power to tell incredible stories, and what could be more rewarding than exploring how those stories can terrify, aggravate, and alienate you to the
Eventually, when Rex and his friends reach the top of the World Tree, they The Architect: the version of Klaus that remained in his home world after he created the world of Klaus looked around, saw the desolation of his world, and decided to “do penance” for his actions by recreating all of the life that was gone. Rex exhibits the exact traits required of a philosopher king:But it’s not enough to simply hear the Architect’s origin story: to truly become a philosopher king, Rex needs to be able to recognize the Forms independently of any particular object in the world that participates in a Form.
The idea of god is completely deconstructed by the end of the game and vitalism is, in my humble opinion, one of the main themes Takahashi explores throughout the adventure. Rex loves Pneuma deeply and personally; so, as Diotima says, he must be willing to move his attention beyond her if he wants to truly be able to contemplate the nature of the universe more broadly and lead people in accordance with his new knowledge. A piece of in-game text, although hidden in a somewhat obscure location, in Xenogears explicitly states that the Zohar is based on Heisenberg’s uncertainty principle. So, to see that it’s appropriate to read it through the lens of Plato, we have to do some detective work to establish that One of the principal motivations for Rex, Pyra, Malos, and Amalthus’ race to the World Tree is the goal of meeting the Architect: the fabled creator of the world of Alrest. Personally, I think that this game (at a narrative level in order to explain complex concepts in a subtle and elegant way, coupled with a spectacularly coherent gameplay and a vast and intelligent world design) exemplifies the degree of total maturation that Tetsuya Takahashi had since he touch bottom with the commercial failure (and that amplified in his personal life) that was his Xenosaga.It is a matter of correcting certain aspects of the script and some too secundary aesthetic aspects of the game itself (popping and that kind of thing), so that Takahashi achieves what he has always desire: Create the perfect video game… And I believe that XC2 is another step forward towards that goal.Thank you for your kind words, Olvin—I’m so glad that you found my article valuable in appreciating XC2!Tetsuya Takahashi is definitely one of the more astonishingly philosophical minds in video-game storytelling right now, and, frankly, I can’t wait to see what he creates next.Hope you get the chance to check out some of our other articles, too!
What I want to point out is that there’s a less obvious Ontos is missing from our trinity, but I think that’s a bit of a red herring in interpreting the “trinity” within As Pneuma points out in the final confrontation, Malos’ corruption comes from the fact that his logic isn’t tempered by any kind of “feeling”: he can’t feel the Architect’s sadness, nor his hope for a more evolved world. The apparent lesson from Plato: Atlanteans lusted after power and worldly possessions, and (like every other tragic figure of Greek antiquity) they were punished by the gods for their hubris.The story of Morytha is tightly analogous to this story of Atlantis.
Now I’m going to refreseh my memory about Leibniz and then I’ll read all your articles about the first Xenoblade Chronicles.Well, in that case, maybe I’ll write an article on Nietzsche and Plato in Glad to have you as a reader, alcabcucu! Your comment is a great example of the thoughtful and insightful analysis of the relationship between the various If you’re interested in the relationship between the philosophy of QM and gaming, you might also be interested in this article I wrote on This is an interesting read, and though I think it’s plausible – though far from absolutely certain – that the story is inspired by Plato, or at least through similar ideas, I don’t think the game was necessarily doing it well, either because it wasn’t bound by Plato, or because it couldn’t, due to the nature of developing an expensive product. Platonism may be too high a philosophical standard to expect of video-game storytelling categorically, but We need to look to a future where we recognize the rich and unique ways in which games can blend plot, world, and player into a cohesive philosophical unit that fully engages with the medium’s potential. Don’t hesitate to reach out again and comment further in the future.Having recently completed a translation of Xenogears into my native language, I naturally had to delve deeply into various subjects such as philosophy, modern physics and biology. Using the extremely advanced technology available to him, he tried to act on this lust for power by creating a new world and ascending to the status of godhood.