I would have them make a ranged attack if they have a ranged weapon in hand.This invites rules lawyering because mages have more breadth in how they can use magic to harm enemies.

Pathfinder confusion. Dead The character’s hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. In any case, despite the name of the spell and the general fluff of it, the actual rules of it say nothing about being too confused to rain fire and brimstone down on those enemies of yours. C'est la vie.

If you thought everyone was an enemy, it should require you to take AoOs against everyone you can. Also, if everyone is your enemy, sometimes you would rather they think you are not really a threat, and thus plink away with a wimpy single melee attack.On another note, if you get the Act Normally roll, try to get an enemy to attack you via an AoO. It only takes a minute to sign up.I ran an encounter and during it several characters ended up getting It clearly implies that you move to whats ever nearest so they take that move action.

Casting Time 1 standard action Components V, S. EFFECT. I understand that it lets you speed up the process, but if you are speeding it up and skipping things, what’s the point for you playing the game anyways if you just want … "If the character typically flurries, flurry" but will she spend a ki point to make one additional attack for example? Anything else is a bit metagamey and trying to mitigate the effects of the spell.If the nearest person happens to be an enemy I'd be mighty impressed if whoever it was didn't bring their most effective attack to bear (that'll happen, right?). The crossbow option won't save you; it will guarantee your death.All of which may be too much to figure out while you're confused, but the Fight or Flight reflex is never, ever, about halfway measures; you're going to save your butt to the best of your ability, and if that means attacking (which it surely does when you're confused and roll a 76 or higher), then you're literally going to give it your best shot.I don't think that's in the spell at all. Saving Throw Will negates; Spell Resistance yes.

Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. If one of your characters is affected by one or several conditions those are shown as little symbols on the right side of the character's portrait. Every day I see combats where somebody says "Well, it looks like the fighters up front can handle the rest of the bad guys, I think I'll just save my main resources and fire my crossbow instead." Confusion Spell 4 Emotion Enchantment Mental Source Core Rulebook pg. © Valve Corporation. It is only metagaming if you want something different for when your PC is hit than when the enemy is hit, or if you want it one way the very first time it happens in the campaign. In Pathfinder, where they added the "Deals 1d8 points of damage + Str modifier to self with item in hand" outcome, I would definitely go for option 3. Allowing spells also prevents a wizard from rushing in and getting into an awful position if they are off to the side, so there is no clear-cut 'better for the PCs' ruling here.I would defer to the player for spell selection, as long as it is an attack. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and attack once. It simply dictates that they act in a certain manner. You don't go all out in attacking, just make a single attack roll with whatever weapon you have in hand.4. School enchantment (compulsion) [mind-affecting]; Level bard 3, sorcerer/wizard 4. Have mind blank cast on you!Heal gets rid of confusion as well, though you need to be at least 11th level to get it.New comments cannot be posted and votes cannot be castFor info, news, resources, and anything else about the Pathfinder TTRPG! Anything else and you're almost certainly metagaming to save your gamer friends' PCs.I've usually seen it run that the attacks must be with physical weapons, but you're right, spells aren't necessarily excluded.as a GM, it's option one in my home game.

Casting Time 1 standard action. I will suggest what spell/attacks they will use, based on the character general behavior when fighting enemies, but I will let them roll the dices and make some choice.

The best answers are voted up and rise to the top user's suggestion is to make an attack "without using up limited abilities"; i.e. Take iron will, take improved iron will, take indomitable faith trait, take second chance trait. close. Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber Daze, Mass - Targets one or more humanoid creatures, no two of which may be more than 30 ft. apartConfusion - Targets all creatures in a 15-ft.-radius burstWith mass daze you choose your targets, with confusion you hit everyone.